Take Three: How This Blog Actually Works
My third blog. Maybe fourth — I lost count. Before it came a WordPress that broke itself and a Next.js that never clicked. This one I finally built on my own framework, and here's how it works under the hood.
// A literary, self-ironic dev blog|
My third blog. Maybe fourth — I lost count. Before it came a WordPress that broke itself and a Next.js that never clicked. This one I finally built on my own framework, and here's how it works under the hood.
One overtake in two hours, six pit-lane penalties, two heroes in the same wall, and a broken car on the podium. Everyone says Monaco is boring. My wife and I had the time of our lives.
Stage one of Spark's from-scratch Rust ECS is done: a stable API, a naive-but-working sparse set, and change detection that took two tries. Then I benchmarked it against five real engines and came out a few times slower — here's why that's not the disaster it sounds like.
I rewatched Chernobyl with my son, fell down a rabbit hole about power grids, and somehow climbed out the other side writing my own ECS in Rust. This is the part where I have a plan — which means everything is under control.
Smarter models promised everyone a blog engine in three hours for twenty bucks. And they deliver — beautiful, working-ish spaghetti that has no idea what it's doing. So I sat down and spent a month writing a spec instead of code.
My company announced an AI week. My wife, at that exact moment, was unscrewing little bolts on her phone. I put the two together and gave myself exactly eight days: all code and all art by AI, me just conducting.
Three hundred-odd boxes later, people still ask me what to play. Fine. Here's a pick of games across different categories that won't let you down.
It finally arrived -- the long-awaited and controversial purchase. I really wanted it, but the price and reviews about its balance kept me from pulling the trigger. A bit of spontaneity and here it is.
Spring is coming and I'm getting restless. An idea was born: build a multiplayer top-down shooter in the browser with JavaScript, set in space. Working title: STDS (Space Top Down Shooter).
It's 4 AM, insomnia got me again. Usually I go work. For me this is a blessed time of peace and quiet -- what more do you need to write beautiful, maintainable code?